WORK IN PROGRESS
21 June 08 : Update



IBL
17 June08 : Image based Lighting tests done in MR. Photometric lights used and shaders are procedural created by me.

10 June08 : More updates. Lighting and shaders are changed. Image based lighting and SSS shaders are being used.

09 June08 : Test for a realistic character. Main aim is to speed up my characters pipeline.
Spent 2 days till now, which includes modeling, texturing and shading. Few more updates coming soon.

Warewolf
WIP: 12 May 2008

FEMALE NUDE 1
One of Female Nudes i am doing to study beautiful curves women body has got. 1 day modeling in Mudbox and 1 day shading and render done in 3dsmax.
WIP: 02 Nov 2007


Creature 01
Creature concept inspired from Weta Workshop sculptures.


Baddie 01
Inspired from Gears of War and one of Carlos Huante's concept. Base mesh in Maya and detailing in Mudbox.


Male Torso
Few hours spent on this, just to practise subtlities in human torso.

Process of how i sculpted this from one pass to another. "It all starts with a cube LOL"


THE ELF
First Mudbox work...skin detailing needs to be done. Working on the body aswell...will keep updated!
WIP: 12 Aug 06

Beast: X Men3
Been long time i did any personal peoject :( Started modeling Beast from X Men3. I'm a huge X Men fan, and after watching this dude from XMen3,
couldnt resist modeling him :) This will be my personal modeling and particularly hairs excersice. So keep checking!
WIP: 12 June 06
Texture test. Next are hairs :)

Sculpt details from Zbrush.

VLAD: The Impaler
WIP: 22 Nov 2005





WIP: Nov02
